PROJECT DESCRIPTION
Three-week project
No technology is required for this assignment.
Step 1. If you don’t know how to play chess, please learn how to.
Step 2. Combining your knowledge of chess – its rules and other aspects of the game’s strategies and poetics which you identify through research and personal practice – together with your own thesis, design a set of chess pieces.
Your chess pieces should be two-dimensional. If Calder’s or Ernst’s chess sets are about the nature of sculpture (through the lens their own artistic practices) in equal measure as they are about the game of chess (its rules, strategies, and poetics), then this is a project about the nature of graphic design/typography (through the lens of your own thesis) in equal measure as it is about the game of chess (its rules, strategies, and poetics).
You can take some liberties in that your pieces don’t have to comprise a usable game, a familiar vernacular, or a marketable product etc. – but they do have to obey the rules of chess (e.g. 16 pieces per side in 6 genres [king, queen, rook, bishop, knight, pawn], the bishop moves diagonally, etc. etc.).
Consider the relationship between the game’s visible aspects (game pieces) and invisible aspects (rules, strategems, opposition). How does each uniquely reveal, influence, or engage the other?